Decks With Identities There are plenty of more experienced analysts to break down how these mechanics and decks interact with the Lorcana card pool at large, so I'll just focus on my perspective: someone who knew a little about the game going in but was ultimately introduced to proper play through these decks
This can help it stick around to keep putting in work exiling enemy creatures that were put into the graveyard by that same board wipe
But Im confident that if you build decks with strong identities, that you feel ownership of and which have the potential to thrive and show off that identity in a match, youll find yourself enjoying Commander to the fullest
Ive only had Nights Reach work out in a small handful of scenarios, but its usually just a shrine with no relevant text other than bolstering the effects of the other ones
If your opponent only has their commander out when you cast Riches, thats definitely a win-win
Im mostly expecting to see him in the 99 of decks that enjoy sacrificing creatures to pull off various spicy or broken things